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Cleric class and abilities information (BG3)

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Cleric class and abilities information (BG3)

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The Cleric performs a predominantly support-based function, a minimum of at a look. To be taught extra concerning the Cleric class in Baldur’s Gate 3, right here’s a abilities and spells information.

You’ve acquired a number of talents and abilities that may assist buff and heal your allies, however you can even play extra aggressively as a melee combatant. Hopefully this Cleric information may also help you out.

Cleric class and abilities information in Baldur’s Gate 3

Clerics in Dungeons & Dragons are most notably acknowledged because the celebration assist and healer who additionally worships one of many many gods. Not solely have they got spells that assist the celebration, however ones that may significantly hurt enemies. No matter any chosen subclass, Baldur’s Gate 3’s Cleric class has the next options:

  • Predominant Skill Rating: Knowledge
  • Saving Throw Proficiencies: Knowledge, Charisma
  • Armor Proficiencies: Gentle and Medium Armor,
  • Gear Proficiencies: Shields, Easy Weapons
Baldurs Gate 3 Cleric Class And Skills Guide Abilities
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Abilities and Skill Scores

On the subject of Clerics, having a excessive Knowledge rating is an important factor. After that, I’d focus your factors into Structure for well being and Focus checks, and Dexterity for Armor Class. When you’re going for a melee Cleric construct, ensure to pump some factors into Power. The opposite two Talents don’t matter as a lot. Right here’s what your Skill Scores might appear to be in the event you’re a spellcasting-focused Cleric:

Skill Rating
Power 12
Dexterity 14
Structure 15 (+1)
Intelligence 8
Knowledge 17 (+2)
Charisma 8

Aside from Skill Scores it is advisable to select which Abilities you wish to be Proficient in. There are 5 choices however you may solely be Proficient in two of those:

  • Historical past – For recalling historic data.
  • Perception – Useful for studying individuals and conditions.
  • Medication – Information on medicinal data.
  • Persuasion – Nice for serving to to steer characters.
  • Faith – Your data of spiritual subjects.

Clerics would profit greatest from being Proficient in Perception and Medication, since these are each Knowledge-based Abilities. However I’d additionally advocate Persuasion and Faith, since Ability Checks for these each pop up usually throughout dialogue choices.

Baldurs Gate 3 Cleric Class And Skills Guide Cantrips
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Cantrips

Subsequent up, you’ve acquired your cantrips. These are very fundamental spells in Baldur’s Gate 3. They don’t take up a spell slot, they are often forged freely, and so they don’t must be prepped. You may select three Cantrips in your Cleric:

  • Steering: Goal receives a d4 bonus to a capability examine of its selecting.
  • Blade Ward: Take solely half injury from Bludgeoning, Piercing, and Slashing assaults for 2 turns.
  • Sacred Flame: Offers 1d8 radiant injury.
  • Resistance: Offers the goal an additional 1d4 to Saving Throws.
  • Thaumaturgy: Achieve a bonus on Intimidation and Efficiency checks.
  • Produce Flame: A flame seems in your hand, sheds mild in a 9m radius and may deal 1d8 Hearth injury if thrown.
  • Gentle: Infuse an object with an aura of sunshine; solely obtainable to Life Area and Trickery Area subclasses.

Associated: Baldur’s Gate 3: Finest Cleric multiclass construct

Spells Bg3
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Spells

There are eight obtainable spells if you first create a Cleric, and it is advisable to select three which are thought of ‘ready spells’. At any level out of fight, you may change your ready spells out of your Spellbook.

Spell Impact
Bane Goal as much as three creatures to obtain a penalty to assault rolls and saving throws.
Command Forestall a creature from shifting or attacking.
Create Water Extinguishes flames and kinds a watery floor.
Guiding Bolt Offers radiant injury.
Therapeutic Phrase Heals a goal’s HP.
Inflict Wounds Offers Necrotic injury.
Safety from Evil and Good Goal can’t be charmed or frightened; enemies that assault the goal achieve this at a drawback.
Sanctuary Till affected creature assaults one other, they can’t be focused by enemy assaults.
Defend of Religion Protects a goal with a magical barrier.

Word: I extremely advocate making ready Therapeutic Phrase, Inflict Wounds, Defend of Religion, and Guiding Bolt. Whereas Therapeutic Phrase can heal a goal’s HP from a ranged place, Defend of Religion can even increase a goal’s AC from a distance. Additionally, Guiding Bolt is a good ranged spell, whereas Inflict Wounds offers unbelievable injury in melee vary.

Baldurs Gate 3 Cleric Class And Skills Guide Subclass Domain
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Cleric Domains (Subclasses)

The Cleric in Baldur’s Gate 3 has seven potential subclasses referred to as Domains. However what are their variations? There are so much to sift by means of, so let’s element every Domains options. Simply as a reminder, that is the stuff you get throughout character creation at degree one. There are tons extra options to your subclass as you degree up.

  • Life Area
    • Heavy Armor Proficiency
    • Disciple of Life: Goal good points further HP primarily based on the extent of therapeutic spell you forged
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
  • Gentle Area
    • Warding Flare: Probably trigger an enemy’s assault to overlook
    • Gentle Cantrip: Infuse an object with an aura of sunshine
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
      • Faerie Hearth, Burning Arms
  • Trickery Area
    • Blessing of the Trickster: Grants a creature benefit on Stealth checks.
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
      • Allure Individual, Disguise Self
  • Information Area
    • Blessings of Information: You be taught two languages of your alternative, and develop into proficient in any two of the next abilities: Arcana, Historical past, Nature, Faith
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
  • Nature Area
    • Acolyte of Nature: You be taught a Druid Cantrip and develop into Proficient in Animal Dealing with, Nature, or Survival
    • Heavy Armor Proficiency
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
      • Converse with Animals, Animal Friendship, Shillelagh
  • Tempest Area
    • Proficiency in Heavy Armor and Martial Weapons
    • Wrath of the Storm: Strike again at an attacking creature, doubtlessly dealing 2-16 Lightning injury. On a failed Saving Throw, you deal half of 2-16 Thunder injury.
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
  • Conflict Area
    • Proficiency in Heavy Armor and Martial Weapons
    • Conflict Priest: Whenever you make an unarmed or weapon assault, you may spend a Conflict Priest Cost to make an extra assault as a Bonus Motion
    • Area Spells: You acquire spells out of your area each few ranges which are all the time ready
      • Divine Favor, Defend of Religion
Baldurs Gate 3 Cleric Class And Skills Guide Deity
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Deities

For the deities, you’ve acquired 21 to select from. Choices embrace Bhaal, Tyr, Bane, Mystra, Kelemvor, and plenty of others. So far as I do know, these don’t have an effect on your ability construct in any respect. They largely play a job in Baldur’s Gate 3’s story and the way sure worshippers or cults understand your character.

Now that you recognize a lot concerning the Cleric class, try our Fighter class and abilities information for Baldur’s Gate 3.

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