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It was solely a matter of time, I suppose. Everybody’s favourite damaged Armored Core VI construct is not any extra. FromSoftware launched a brand new replace for the mech shooter that makes its beloved Zimmerman shotguns much less godlike. 621’s days of skating round Rubicon smashing and staggering all the things in sight with ease are over.
The replace went stay on October 5 on PlayStation 5, PS4, Xbox Collection X/S, Xbox One, and PC, and the patch notes listing a ton of modifications to Armored Core VI’s arsenal. Whereas the sport has a stellar single-player marketing campaign, it additionally boasts a web based multiplayer mode that’s collected a loyal following. Within the curiosity of steering gamers towards a extra diversified set of loadouts, and in addition maintaining the aggressive meta contemporary and truthful, it actually seems to have labored time beyond regulation re-calibrating all the things from plasma rifles to tetrapod legs.
Along with decreasing the assault energy and affect of Zimmermans, the fan favourite “Songbird” grenade launchers have additionally had their injury nerfed. A number of bazookas have had their projectile velocity elevated, and handguns just like the HG-003 Coquilett and HG-004 Duckett needs to be much more viable now. Tank treads EL-TL-11 Fortaleza have seen their protection take a giant hit, and my favourite body core, the IA-C01C: Ephemera, has seen its AP taken down a number of notches.
Gameplay-wise, essentially the most notable change is to Armored Core VI’s assault increase and increase kick. Punching the correct stick (R3) sends the mech right into a excessive velocity mode that gamers may use to crash into different mechs. That can now trigger much less injury, as will the affect dealt by increase kicks popping out of the assault mode. However not for everybody. “Decreased Affect/Accumulative Affect dealt by Enhance Kick from all leg varieties besides Reverse Joint,” FromSoftware writes. Reverse-jointed gamers have been celebrating the information all around the recreation’s subreddit. Their OP rooster kicks stay intact.
Yesterday’s patch follows a considerable rework final month that made a bunch of the boss fights within the recreation lots simpler. A variety of gamers had complained in regards to the “ability verify” on the finish of chapter one within the type of the Balteus encounter. Some unfavorable critiques on Steam have been particularly offended about it. The Sea Spider and IB-01: CEL240 fights in later chapters have been additionally significantly difficult. Patch 1.02 made all of them extra forgiving. It was welcome information for brand new gamers.
At present’s replace might find yourself being a bit extra controversial. Listed below are the complete 1.03.1 patch notes:
Steadiness Changes
Weapon Models
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: elevated Efficient Vary/Whole Rounds, decreased Reload Time
LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Cost Time
LINEAR RIFLE “LR-037 HARRIS”: elevated Chg. Assault Energy/Cooling, decreased Cost Time
SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
SHOTGUN “SG-027 ZIMMERMAN”: decreased Assault Energy/Affect/Accumulative Affect/Direct Hit Adjustment
HANDGUN “HG-003 COQUILLETT”: elevated Whole Rounds
HANDGUN “HG-004 DUCKETT”: elevated Whole Rounds
BURST HANDGUN “MA-E-211 SAMPU”: elevated Whole Rounds
NEEDLE GUN “EL-PW-00 VIENTO”: elevated Whole Rounds
BAZOOKA “DF-BA-06 XUAN-GE”: elevated Projectile Pace, decreased Reload Time
BAZOOKA “MAJESTIC”: elevated Projectile Pace, decreased Reload Time
BAZOOKA “LITTLE GEM”: elevated Projectile Pace, decreased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Projectile Pace, decreased Reload Time
GRENADE “DF-GR-07 GOU-CHEN”: elevated Whole Rounds/Projectile Pace, decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “DIZZY”: elevated Whole Rounds/Projectile Pace, decreased Reload Time. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “IRIDIUM”: elevated Whole Rounds/Projectile Pace, decreased Reload Time. Decreased sway attributable to gathered Recoil. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Assault Energy/Chg. Affect/Chg. Accum. Affect, elevated Cost Time
SIEGE HAND MISSILE “WS-5000 APERITIF”: elevated Reload Time, decreased Steering
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Assault Energy/Affect/Accumulative Affect. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Affect/Accumulative Affect/Direct Hit Adjustment/Assault Energy on consecutive assaults
LASER CANNON “VP-60LCS”: elevated Whole Rounds
DIFFUSE LASER CANNON “VP-60LCD”: elevated Whole Rounds
PULSE SHIELD LAUNCHER “EULE/60D”: elevated Whole Rounds/Pulse Protect Sturdiness, decreased Weight/EN Load
LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Vitality Firearm Spec now applies to this weapon
DUAL MISSILE “BML-G1/P31DUO-02”: elevated Assault Energy/Affect/Accumulative Affect/Steering/Projectile Pace
DUAL MISSILE “BML-G1/P32DUO-03”: elevated Assault Energy/Affect/Accumulative Affect/Steering/Projectile Pace
DUAL MISSILE “BML-G2/P08DUO-03”: elevated Assault Energy/Affect/Accumulative Affect/Steering/Projectile Pace
ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: elevated Steering/Homing Lock Time/Projectile Pace
ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: elevated Steering/Homing Lock Time/Projectile Pace
NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Steering. Projectiles now comply with a steady trajectory
CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Assault Energy/Chg. Affect/Chg. Accum. Affect/Direct Hit Adjustment
LASER ORBIT “45-091 ORBT”: elevated Assault Energy/Direct Hit Adjustment/Ultimate Vary/Efficient Vary/Projectile Pace
LASER TURRET “VP-60LT”: elevated Projectile Pace/Laser Turret Assault Frequency
Body Components
HEAD “AH-J-124 BASHO”: elevated System Restoration
HEAD “HD-011 MELANDER”: elevated Angle Stability/System Restoration
HEAD “HD-033M VERRILL”: elevated System Restoration
HEAD “HD-012 MELANDER C3”: elevated Angle Stability/System Restoration
HEAD “DF-HD-08 TIAN-QIANG”: elevated Angle Stability/System Restoration
HEAD “VP-44S”: elevated Angle Stability/System Restoration
HEAD “VP-44D”: decreased Angle Stability
HEAD “VE-44A”: elevated Angle Stability/System Restoration
HEAD “HC-2000 FINDER EYE”: elevated System Restoration
HEAD “HC-2000/BC SHADE EYE”: elevated System Restoration
HEAD “HC-3000 WRECKER”: elevated System Restoration
HEAD “HS-5000 APPETIZER”: elevated Angle Stability/System Restoration
HEAD “EL-TH-10 FIRMEZA”: elevated System Restoration
HEAD “EL-PH-00 ALBA”: elevated System Restoration
HEAD “20-081 MIND ALPHA”: elevated Angle Stability/System Restoration
HEAD “20-082 MIND BETA”: decreased System Restoration
HEAD “IB-C03H: HAL 826”: elevated Angle Stability
CORE “NACHTREIHER/40E”: elevated Angle Stability/Generator Output Adj.
CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Vitality Protection/Anti-Explosive Protection/Angle Stability
ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AR-011 MELANDER”: elevated Recoil Management
ARMS “AR-012 MELANDER C3”: elevated Recoil Management
ARMS “DF-AR-08 TIAN-QIANG”: elevated Recoil Management
ARMS “DF-AR-09 TIAN-LAO”: elevated Recoil Management
ARMS “VP-46S”: elevated Recoil Management
ARMS “VP-46D”: elevated Recoil Management
ARMS “NACHTREIHER/46E”: elevated Recoil Management
ARMS “VE-46A”: elevated Recoil Management
ARMS “AC-2000 TOOL ARM”: elevated Recoil Management
ARMS “AS-5000 SALAD”: elevated Recoil Management
ARMS “EL-TA-10 FIRMEZA”: elevated Recoil Management
ARMS “EL-PA-00 ALBA”: elevated Recoil Management
ARMS “04-101 MIND ALPHA”: elevated Recoil Management
ARMS “IA-C01A: EPHEMERA”: elevated Recoil Management
ARMS “IB-C03A: HAL 826”: elevated Recoil Management
BIPEDAL “AL-J-121 BASHO”: elevated Angle Stability/Leap Distance
BIPEDAL “AL-J-121/RC JAILBREAK”: elevated Angle Stability/Leap Distance
BIPEDAL “LG-011 MELANDER”: elevated Angle Stability/Leap Distance
BIPEDAL “LG-012 MELANDER C3”: elevated Angle Stability/Leap Distance
BIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Angle Stability/Leap Distance
BIPEDAL “VP-422”: elevated Angle Stability/Leap Distance
BIPEDAL “VE-42A”: elevated AP/Angle Stability/Leap Distanc
BIPEDAL “2C-2000 CRAWLER”: elevated Angle Stability/Load Restrict/Leap Distance
BIPEDAL “2C-3000 WRECKER”: elevated AP/Angle Stability/Leap Distance
BIPEDAL “2S-5000 DESSERT”: elevated AP/Angle Stability/Leap Distance
BIPEDAL “EL-TL-10 FIRMEZA”: elevated Leap Distance
BIPEDAL “EL-PL-00 ALBA”: elevated Angle Stability/Leap Distance
BIPEDAL “06-041 MIND ALPHA”: elevated Angle Stability/Leap Distance
BIPEDAL “IA-C01L: EPHEMERA”: elevated Angle Stability/Leap Distance
BIPEDAL “IB-C03L: HAL 826”: elevated Angle Stability/Leap Distance
REVERSE JOINT “KASUAR/42Z”: elevated Angle Stability
REVERSE JOINT “06-042 MIND BETA”: elevated Angle Stability
REVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated Angle Stability
TETRAPOD “LG-033M VERRILL”: decreased AP
TETRAPOD “VP-424”: decreased AP
TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Protection/Anti-Vitality Protection/Anti-Explosive Protection/Angle Stability
Internal Components
BOOSTER “AB-J-137 KIKAKU”: elevated Upward Thrust
BOOSTER “BST-G1/P10”: elevated Upward Thrust
BOOSTER “BST-G2/P04”: elevated Upward Thrust
BOOSTER “BST-G2/P06SPD”: elevated Upward Thrust
BOOSTER “ALULA/21E”: elevated Upward Thrust
BOOSTER “FLUEGEL/21Z”: elevated Upward Thrust
BOOSTER “BC-0600 12345”: elevated Upward Thrust
BOOSTER “BC-0400 MULE”: elevated Upward Thrust
BOOSTER “IA-C01B: GILLS”: elevated Upward Thrust
BOOSTER “IB-C03B: NGI 001”: elevated Upward Thrust
FCS “FCS-G2/P05”: decreased Shut-Vary Help
FCS “FC-006 ABBOT”: decreased Shut-Vary Help
FCS “FC-008 TALBOT”: decreased Shut-Vary Help
GENERATOR “AG-J-098 JOSO”: elevated EN Capability/Provide Restoration/Vitality Firearm Spec
GENERATOR “AG-E-013 YABA”: elevated EN Capability/Provide Restoration/Vitality Firearm Spec
GENERATOR “AG-T-005 HOKUSHI”: elevated EN Capability/Vitality Firearm Spec
Enlargement
EXPANSION “PULSE PROTECTION”: elevated Resilience
EXPANSION “TERMINAL ARMOR”: elevated Length
- Adjusted Angle Restoration price in response to Whole Weight. ACS Pressure now dissipates a lot quicker on lighter ACs, and barely slower on heavier ACs
- Adjusted numerous Enhance Pace charges in response to Whole Weight
- Decreased high velocity throughout Assault Enhance for heavier ACs
- Decreased Enhance Kick assault vary for Tetrapod legs
- Elevated EN Consumption whereas hovering with Tetrapod legs
- Decreased Affect discount impact throughout Assault Enhance
- Decreased Affect/Accumulative Affect dealt when colliding with enemies throughout Assault Enhance
- Decreased Affect/Accumulative Affect dealt by Enhance Kick from all leg varieties besides Reverse Joint
- Adjusted injury dealt by sure weapons when attacking the heart beat protect deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
- Mounted a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” the place charged assaults would have stronger monitoring than supposed when utilizing Tetrapod legs
- Mounted a bug the place the assault warning marker wouldn’t show for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” outfitted to the left again slot
- Mounted a bug the place the assault warning sound wouldn’t play appropriately for an enemy firing GRENADE “IRIDIUM”
- Mounted a bug the place charged assaults from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip by way of sure constructions/objects
- Mounted a bug the place reloading with a full journal would trigger sure weapons to fireside unintentionally
- Different bug fixes
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