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Overview: Contra Operation Galuga | Retronauts


A Galuga whale of a time.

With hindsight, Contra 4 begins to look much more unlikely and good. Not solely that it existed in any respect, although that’s outstanding, however that it got here from a Western developer and was so sopping with options. Notably, the sport’s problem mode that basically acted as a coaching operate for the arcade playthrough; introducing you to every a part of the sport piecemeal and letting you get comfy with it through the rawest means possible. And my fond recollections of Contra 4, and this mode specifically, had me excited concerning the new Contra: Operation Galuga. WayForward’s second go at Konami’s long-running run ‘n gun collection. Sadly, the stage wasn’t precisely set for them. The final entry, Contra: Rogue Corps is by a long way the worst, most point-missing effort ever to bear the identify of Contra, and that’s with some important competitors for final place courtesy of the PlayStation’s significantly weak C: The Contra Journey. Let’s simply say that in my headcanon that “C” stands for one thing else.

Doesn’t matter. Operation Galuga is right here now, a reboot of a collection that apparently had inner continuity sooner or later. What meaning is initially slightly unlucky. Stage archetypes we’ve already seen represented by Contra 4 return for one more go round. Yer jungle. Yer waterfall. Yer alien hive. Traditional? Actually, however possibly slightly acquainted, and possibly not the best promote. Now, let’s be cheap – it has been over 15 years since Contra 4, so it’s truthful sufficient to sort out these things once more. I’d say there’s just one level in Operation Galuga the place I felt the familiarity was slightly too acquainted, and that’s the ascent to the boss of Stage 3. However then, the boss itself was contemporary and considerate, with its returning assaults given new patterns and attention-grabbing twists. I’d say, general, the “challenge” with the familiarity begins and ends with the primary degree, and that’s the first degree.


That’s sufficient wibbling concerning the sport’s legacy. What’s the true take care of Operation Galuga? I believe to start with I want to supply some private perspective. See, I really like Contra, however I’m no “1cc” talent participant or speedrunner. Of us on that degree are actually catered to right here, however it’s gamers like me who need that have with out the crushing, painful issue who’re being catered to probably the most pleasingly right here. You’ve acquired the choice to play with a number of hit factors akin to Contra: Exhausting Corps’ authentic Japanese model, or you possibly can go together with the basic one-hit kills. What’s the inducement for the latter? Properly, aside from bragging rights, there’s a forex system operating by means of the sport which awards extra simoleons the higher you play. For instance, a no-death run by means of Stage 1 on Exhausting mode with one-hit kills turned on will internet you 500 credit. Take a success and that’ll drop. Beat consecutive levels and your credit score reward will multiply. Play on a neater setting and also you’ll earn fewer, however nonetheless earn. This allows you to play your personal approach and be assured rewards with observe.

These rewards? Perks. You may equip as much as two Perks in your character, and so they vary from beginning every sport with a selected particular weapon to extra dramatic enhancements like additional HP, weapons that don’t vanish/downgrade on dying, and even including invincibility to your sprint transfer. One other means by which to customize your expertise and make issues as tough as you personally need them to be. I charge this method. I’m keen on the malleability and the best way it permits you to work as much as larger scores, higher runs. It’s enjoyable to blow by means of the sport with additional HP and computerized Lvl. 2 weapons. You may even get a perk that allows you to heal on Overload – a brand new characteristic that sacrifices your gun for a robust and distinctive assault that’ll assist flip the tide on these pesky alien scum.


Visually it’s a really clear sport, and that’s necessary if you’ve acquired a widescreen area stuffed with hostiles and bullets flying by means of the air. Contra 4 actually benefited from its Henk Nieborg sprite work, however the 2.5D visuals listed here are vibrant and evocative, capturing the “pop” of the DS sport whereas making allowances for contemporary tech. It actually isn’t the best-looking sport of all time, however Contra ought to marry spectacle with readability and even my favorite sport within the collection – Exhausting Corps – struggled with this at instances. Operation Galuga doesn’t. For those who die, it’s your fault. That’s all that issues. It’s responsive, it’s clear. It’s simply you and an infinite wall of screaming dying. It’s Contra.

Enhanced by a alternative of a number of soundtracks (Unique! Retro! Contra 4! Castlevania!), there’s loads of incentive to replay the sport, not simply to develop your personal talent, however to unlock additional Perks, additional characters – even additional music. However one main query nonetheless stays; is the bottom sport adequate to justify a number of playthroughs? I hate to lapse into sport journo cliché however, in a phrase – sure. This can be a assortment of eight giant levels – the proper quantity, by my reckoning. It doesn’t outstay its welcome, however I didn’t really feel short-changed both. And after I say giant levels, I imply that in a number of senses of the phrase. There’s a hidden temple stuffed with complicated traps and intelligent visible touches – a bit by which you need to navigate the terrain utilizing the reflections in a collection of hanging crystals is a selected spotlight, borrowed from an all-too-brief part of Rocket Knight Adventures, a sport that’s additionally acknowledged elsewhere in a fantastical boss battle that I received’t spoil right here.


Ah sure, spoilers. Certainly, there’s a story to observe right here, and it’s well-told, snappy and, in locations, humorous. In fact, Arcade mode ignores it, however Story mode isn’t any waste of time, giving personalities to the characters you inhabit and organising some excellent collection fanservice that you simply’ll unlock in your first clear. The requisite car ranges are additionally noteworthy, the primary one seeing you tear ass by means of a secret lab stuffed with mutants, pursued by all method of troopers and funky robots. The second is a spotlight of your entire sport, frankly – a snowbound chase alongside an out-of-control prepare full to the brim with gun emplacements and missile-carrying cyborgs. I’ve seen complaints that these ranges are too lengthy, and admittedly I disagree. The previous is an influence fantasy for positive, however I reached the boss on the actual second I discovered myself questioning if it was stretched too skinny. The latter is simply magnificent and one among my favorite Contra levels of all time, a relentlessly difficult chase juxtaposed with the attractive white powder torn up in your wake.

In truth, excited about it, this sport comprises two of my all-time favorite Contra ranges, the opposite being Stage 6’s aforementioned temple. Jets of fireside, refracting crystals, undead remodeling golems and a remaining, brutal battle that I received’t go into element about lest I damage the affect. And having two out of eight levels be absolute GOAT standing is a fairly fucking good innings, no? That’s to not say I dislike any of the levels in any respect – they’re principally all bangers, however these two specifically stood out. I beloved the redux of Contra 4’s lab stage, reminding me of Steel Slug 3’s zombie degree with its mutated, juice-spurting exploding alien zombie thingys. The finale is fittingly climactic too, with the ultimate boss topping the spectacle of any given Contra climax.


And I didn’t even actually point out the Problem mode, returning triumphantly from Contra 4 to supply an opportunity at much more Credit, much more methods to play. Do you have to grasp that, you’ll face Arcade mode’s unlockable issue ranges, so fearsome they received’t even allow you to use Perks. Good luck with all that.

What else is there to say? It’s Contra. And it’s the primary bloody good one we’ve had since Wiiware’s brilliant-but-slight Contra Rebirth, a favorite of mine regardless of its brevity. I’m going to return to Contra Operation Galuga many times till I quit gaming solely, cool down and begin a household. And that’s in all probability by no means taking place so it’s Galuga ‘til I die. Seize as much as three buddies, sit yourselves down and slaughter wave after wave of aliens the dimensions of your 4K monitor. Contra is evergreen, it’s the essence of video video games. And that is the essence of Contra. Ignore all detractors – the true shit has arrived. Let’s assault aggressively, and all that.

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