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Starfield Locked At 30FPS On Xbox For Consistency

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Starfield Locked At 30FPS On Xbox For Consistency

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Since Starfield was revealed, followers have been questioning what framerate the sci-fi RPG would run at on console. In a brand new interview with IGN, inventive director Todd Howard confirmed the Xbox Collection X/S model would stay locked at 30fps to take care of a constant feel and appear all through the sport.

“I believe it’ll come as no shock, given our earlier video games, what we go for,” Howard informed IGN after the Starfield Direct at present. “All the time these large, open worlds, absolutely dynamic, hyper element the place something can occur. And we do need to try this. It’s 4K within the X. It’s 1440 on the S. We do lock it at 30, as a result of we wish that constancy, we wish all that stuff. We don’t need to sacrifice any of it.”

Learn Extra: Starfield Will get The Gameplay And Story Reveal You’ve Been Ready For

The longtime Bethesda sport designer added that the sport is “operating nice” and even generally at 60fps. “However on the consoles, we do lock it as a result of we choose the consistency, the place you’re not even eager about it,” he stated. It’s additionally apparently performing effectively on the much less highly effective Xbox Collection S the place Howard stated he performs more often than not since his children monopolize the Xbox Collection X.

Increased framerates, one thing gamers on PC with higher-end gear have lengthy had entry to, had been one of many huge promoting factors for the “next-gen” consoles. Just lately, nevertheless, some huge blockbusters have struggled to hit that mark. Gotham Knights was locked at 30fps on console, and Arkane Austin’s Redfall, an Xbox first-party console unique promoted with 60fps gameplay footage, gained’t get a 60fps mode till someday sooner or later.

However given Bethesda’s previous observe document with sprawling open-world RPGs at launch, a secure 30fps will in all probability be a pleasing shock for many followers.


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