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The galaxy is a giant place in Starfield. With an epic important quest, tons of side-quests, and so many different actions, it’s simple to miss the smaller, environmental storytelling moments.
However in case you’re within the temper for one thing just a little spooky that looks like one lengthy reference to basic sci-fi horror, you may need to try a sure derelict starship. It’s simply floating on the market within the darkness. At all times a terrific signal! Absolutely you possibly can’t hail the crew as a result of they’re having a giant ‘ol celebration onboard. Or possibly the shit’s hit the fan. Good factor you’re there to test issues out.
If you happen to simply need to know the situation of the ship and uncover the remainder for your self, simply learn the subsequent part and cease there. In any other case, proceed onward for a whole walkthrough of this cool little sequence.
By the best way, so far as we at present know, that is only a goof and doesn’t appear to be part of any precise quest.
The Colander: ‘I’ve acquired a nasty feeling about this’
You’ll want to leap to the Schrodinger system and head to Schrodinger III. As soon as there, you’ll see The Colander, a starship simply floating there in orbit with no choice to hail. Good factor you’re a Bethesda protagonist, right here to resolve everybody’s issues: Go forward and get inside 500 meters to dock with the ship, and prepare for some spooky enterprise.
Be aware that you just can not take any followers with you aboard the Colander. You additionally received’t be capable of drain any spaghetti right here. Sorry. Additionally, make your self a tough save earlier than going aboard. For causes.
As soon as inside, you’ll see a little bit of an disagreeable sight: An unmoving, intact lifeless physique! Effectively at the very least issues haven’t gone completely Useless House…or have they?
One of many first rooms you’ll see is Billy Ok.’s workshop. It’s locked with an Skilled lock, however in case you haven’t leveled up that talent sufficient, you could find the important thing by strolling previous the workshop, taking a left (with the medical bay dealing with your again), and searching for it on a stand subsequent to a mattress.
Learn Extra: Starfield: Important Expertise To Snag (And How To Increase Them)
Seize some ammo within the workshop (possibly you’ll want it?) and skim a few of the messages on the pc. As you’ll be taught, the crew wanted to lock down the ship for causes.
Depart the workshop and head into Dr. John M.’s Medical Bay in case you haven’t already. Collect any provides from this space and skim the post-mortem experiences in case you’d like. Head west (the thickest line in your radar factors north) out of the medical bay and stroll towards the lunch tables. In your proper you’ll see one other laptop terminal. There you’ll learn some notes about one thing the crew found that had “hyper-evolutionary traits” and the way they “simply want to seek out the gene that enabled it.” That kinda stuff by no means seems poorly.
To the left of that laptop, you’ll see a gap. Enter it and go left to discover a hatch. Open it up and soar down.
As soon as down, hold a proper across the nook and also you’ll go by a pc terminal that comprises details about life help techniques (wager you possibly can guess what that’ll say). Maintain transferring and hold one other proper till you get to a T-intersection. From right here you possibly can hold a proper and observe the hall round a bend till you discover a locked laboratory door on the appropriate aspect. It has a Grasp lock, so until you may have the power to choose that, return to that unique T-intersection and go left as an alternative.
Observe the hall round a bend till you see a gap that ends with a bunch of bins. Hop on them and soar up by the hatch opening to discover a small room with some ammo and a locked chest with contraband, in case you’re into carrying that stuff round. Now, onto opening up that lab door.
Unlocking the lab door to find a giant ‘ol shock
Except you possibly can decide the lock to the lab door, drop down from the room with the contraband and stroll towards the realm you got here in by, however go left down a slender path as an alternative. When you attain the tip, you’ll hit one other T-intersection with a small room in your left with a corpse and a few provides. Seize what you possibly can and take the appropriate path from the T-intersection. Drop down that hatch and use the mainframe laptop there to unlock the door in entrance of you.
Head out of that door and up the ramp to your left. Proceed to the room with the purple glow simply in entrance of you. Dealing with the lab door, go left and up the steps, following them as much as a second quick flight of stairs that leads you to the primary space. Cling a left and go all the best way west to discover a door that was beforehand locked now open.
Inside you’ll discover a room with Sarah P.’s laptop terminal (and a replica of Vanguard House Techniques 03, which can add 5% extra injury to your ships’ vitality weapons). Have a learn concerning the Interloper on that laptop after which head down the steps to the lab space in your left.
XL-069 Interloper
Ah, so this killed the crew. Regardless of its title, this necromorph-infector-form-lookin’ factor shouldn’t be a enjoyable time. Seeing because the creature is stage 85, it’s possible you’ll want to recall that there’s no disgrace in being a coward. If you happen to’re robust sufficient, put just a few bullets (or lasers) into it.
Within the lab you’ll discover the pc terminal to open up the lab’s important door.
Apart from just a few slabs detailing what occurred aboard the Colander, this concludes Starfield’s horrorific little quasi-Easter egg. It’s a enjoyable, creepy time, and definitely certainly one of many, many different enjoyable secrets and techniques we’re prone to come throughout in Bethesda’s epic galaxy.
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